Letter of Flame

Wiki Entry

Involved NPCs

Stage 10

First Stage

Quest Log

Bring your Marr Academy letter to the local mage in Hanura Village -- Jhesrul Ashspell. Perhaps the guards can point you in the right direction.

On Arrival

Yes... do you have something for me?

NPC-Specific Dialogue

Any involved NPC

Yes... do you have something for me?

Rewards

None.

Stage 20

Final Stage

Quest Log

Speak to Jhesrul Ashspell to begin your evaluation.

On Arrival

Ah... fresh parchment and the scent of burning ambition. You’ve the Academy’s seal, so I suppose you’re one of their little cinderlings. Welcome to Hanura. If you’re expecting crystal halls and gilded towers, look elsewhere. I’ve a few tasks in mind to see if your fingers are fit for flame. Interested? <Yes, I’m ready to begin.>

NPC-Specific Dialogue

Any involved NPC

Are you ready to begin your training? <Yes, I’m ready to begin.>

Rewards

None.

Stage 30

Quest Log

Bring Jhesrul 5 samples of Zombie Skin and 10 of Bone Shards.

On Arrival

Good. Let's start with something simple. The undead have been restless as of late, and it's making the trip to Marr more dangerous. Your task is to bring me 5 Zombie skins and 10 Bone shards, and I will reward you with your initiate robe and new spells.

NPC-Specific Dialogue

Any involved NPC

Unless you’ve brought me 5 Zombie skins and 10 Bone shards, or suddenly mastered planar transmutation, I suggest you stop wasting both our time. Go. Gather. Learn.

Rewards

None.

Stage 40

On Arrival

Hah! You might not be completely hopeless. Take this robe, and this scroll -- a basic spell, but lethal in the right hands. Perhaps one day you’ll be dangerous. Until then, try not to set your robes on fire.

Rewards

1 XP

20-25 Silver